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Graphics Quality defines the overall visual fidelity and realism of assets. It affects the estimated production time per asset.
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Select the average size of each level or map. Small = 1v1, 2v2 maps; Medium = typical 5v5 maps; Large = open-world or multi-region maps.
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Enter the total number of levels or maps in your game. Each level is considered a separate playable area or mission.
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Enter the number of Main Player Characters. These are the controllable heroes or protagonists in your game that usually have the highest level of detail.
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Enter the number of Non-Playable Characters (NPCs) such as background characters, companions, civilians, or enemies.
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Enter the number of Playable Vehicles — any craft or machine controlled by the player, such as tanks, cars, aircraft, spaceships, or mechs.
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Enter the number of Props — objects that enrich the environment: crates, terminals, scenery, background and foreground elements.
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Enter number of Playable Weapons — guns, swords, shotguns, bats etc.
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Set the hourly rate in USD for your 3D team. Examples: $5–10/hr = low-cost freelancers, $25–35/hr = standard Upwork mid-tier, $50–70/hr = senior freelancers or studios.
Hourly Rate: $35
Total Estimated Hours: 0
Total Estimated Cost: 0
Graphics Quality Descriptions
Level | Description | Example Games / Clients |
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Hyper-realistic / Cinematic | Maximum detail level. Used for trailers, cinematics, photorealism. | The Last of Us II, Star Citizen, CoD MWIII, Squadron 42 |
AAA | High-poly PBR assets, stylized realism, complex materials. | Cyberpunk 2077, Horizon FW, Escape from Tarkov, Anthem |
AA | Lower polycount or stylized visuals, mid-tier projects. | Ready or Not, Squad, Enlisted, Hawken Reborn |
A / Mid-core | Simple shaders and LODs, optimized for budget indie teams. | Deep Rock Galactic, Warface, Deliver Us Mars |
Mobile High-end | Quality mobile assets, simple shaders, good balance of style/detail. | Genshin Impact (mobile), Warframe (Switch), The Invincible |
Mobile Mid / Casual | Cartoon-style or flat-shaded stylized visuals. | Brawl Stars, Clash of Clans, Archero |
Low-poly / Stylized | Extremely optimized or artistic. Simple meshes with minimal details. | Crossy Road, Monument Valley, Roboquest |
Prototype / Placeholder | Simple or graybox placeholder models for internal testing. | Prototypes, game jams, blockouts |